using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class GameStep
{
	public int ID;

	public int steptype;

	[Multiline(3)]
	public string hitinfo;

	public List<NPC_ID_num> enemy_id_num = new List<NPC_ID_num>();

	public List<NPC_ID_num> fri_id_num = new List<NPC_ID_num>();

	public Vector3 despos;

	public float timelimit;
}
